A World in Words: Writing Sundergard
When we think about the development of a mobile game, there are many jobs and responsibilities that probably come to mind almost immediately. Maybe you picture a team of software developers or a graphic designer or even an investor or two backing the project. More...
No Game, No Game Engine
In August 2021, we set out to work on a new mobile strategy game. Mobile apps are by no means new to the team, as we have successfully created several of them in recent years. For instance, last year we released a driving theory...
Realism, Grayness, and Moral Ambiguity
In the recent iterations of fantasy, few stories have become synonymous with the genre quite like A Song of Ice and Fire and its immensely popular television adaptation Game of Thrones. George RR Martin has solidified his status as one of the greats of our...
Character Inspiration
One of primary aims of Sundergard is creating great characters—particularly, comrade-companions. We have a small team that works hard to craft the kinds of characters players will appreciate. As we continue to develop Sundergard, I recall some of our earliest efforts were in developing a...
Finding Partners and Building Effective Teams
During my time at a Fortune 500 company, we often discussed strengths and weaknesses from the perspective of Lominger. If you aren’t familiar with the Lominger competencies, they provide an amazing framework for workers at any level. The competency that has most stuck with me...
Black Castle
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Invasion
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What Is Better ? To Be Born Good Or To Overcome Your Evil Nature Through Great Effort?
Dragon
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